Troops (clone army)
Clone Trooper (standard) -200 credits
per
AT-RT drivers piloted AT-RT walkers. 300
credits per
AT-TE commanders led the massive AT-TE walkers.
300 credits per
BARC troopers, special BARC speeder riders. 300
credits per
Clone assassins operated as snipers and melee
combatants. 1000 credits per
Clone blaze troopers and clone trooper grenadiers
provided heavy, close range anti-troop firepower. 500 credits per
Clone lancer troopers operated speeder bikes and
joust with power lances. 400 credits per
Clone trooper pilots were trained to fly anything
from a military speeder to a Venator-class Star Destroyer and serve as field technicians. 500 credits per
Clone paratroopers were a elite group of clones
specially made for low combat jumps with specialized helmets and armor. 600 credits per
Clone engineers were a special group of trained
troopers that repaired vehicles and did demolition work. 800 credits per
Clone heavy troopers were specialists with missile
and rocket launchers and specialized armor. 900 credits per
Clone snipers were specialized troopers whose
primary objective was to kill enemies from a distance. 900 credits per
Clone trooper heavy weapons specialists were troopers
that specialized in heavier anti-troop weapons. 1000 credits per
Clone jet trooper provided aerial tactics with
jetpacks. 1000 credits per
Clone cold assault troopers, trained specifically
for battle and survival in extremely cold regions. 700 credits per
Clone scout troopers performed reconnaissance
and scout missions. 500 credits per
Clone swamp troopers, camouflaged and trained
for recon on harsh terrain. 500 credits per
Clone SCUBA troopers, adapted to work and fight
underwater. 600 credits per
Clone shock troopers, assigned to Homeworld Security
Command and tasked with enforcing law and order 600 credits per
Null-class Advanced Recon Commandos, though not
initially activated due to instability and madness, were the lead intelligence units. 1000 credits per
Alpha-class Advanced Recon Commandos represented
the GAR's most elite and deadly soldiers. 1000 credits per
Clone trooper commanders combined enhanced tactical
knowledge with advanced combat skills. 1000 credits per
Clone commandos trained, lived, and worked together
in four unit teams to perform covert and commando style actions. They were as deadly and efficient as the ARC troopers. 1000
credits per
Covert-Ops troopers and Republic shadow troopers
offered stealth advantages. 1000 credits per
Clone recon troopers carried out reconnaissance
and surveilance for Jedi Generals. 1000 credits per
Anti-Imperial clone troopers were designed specifically
for the Kamino Uprising against the Imperial stormtroopers. 1000 credit troops per
Clone marines were trained specifically to attack
Separatist boarding parties during a space battle or sabotage enemy capital ships. 1000 credits per
Assassin Trooper - 2200 credits per