Kamino
Clones
Home
Clones
Known Locations
Other Locations

On Top of there being clones made, others may request clones made for them and they must have permission from the person being cloned, unless the person being cloned is themself.  If you are creating your own army you must have the army requirements and the prices are the same.
 
Manufacture:  10,000 troops a day
 

Typical Clone - 200 credits

 

Troops (clone army)

 

Clone Trooper (standard) -200 credits per

AT-RT drivers piloted AT-RT walkers. 300 credits per 

AT-TE commanders led the massive AT-TE walkers. 300 credits per

BARC troopers, special BARC speeder riders. 300 credits per

Clone assassins operated as snipers and melee combatants. 1000 credits per

Clone blaze troopers and clone trooper grenadiers provided heavy, close range anti-troop firepower. 500 credits per

Clone lancer troopers operated speeder bikes and joust with power lances. 400 credits per

Clone trooper pilots were trained to fly anything from a military speeder to a Venator-class Star Destroyer and serve as field technicians. 500 credits per

Clone paratroopers were a elite group of clones specially made for low combat jumps with specialized helmets and armor. 600 credits per

Clone engineers were a special group of trained troopers that repaired vehicles and did demolition work. 800 credits per

Clone heavy troopers were specialists with missile and rocket launchers and specialized armor. 900 credits per

Clone snipers were specialized troopers whose primary objective was to kill enemies from a distance. 900 credits per

Clone trooper heavy weapons specialists were troopers that specialized in heavier anti-troop weapons. 1000 credits per

Clone jet trooper provided aerial tactics with jetpacks. 1000 credits per

Clone cold assault troopers, trained specifically for battle and survival in extremely cold regions. 700 credits per

Clone scout troopers performed reconnaissance and scout missions. 500 credits per

Clone swamp troopers, camouflaged and trained for recon on harsh terrain. 500 credits per

Clone SCUBA troopers, adapted to work and fight underwater. 600 credits per

Clone shock troopers, assigned to Homeworld Security Command and tasked with enforcing law and order 600 credits per

Null-class Advanced Recon Commandos, though not initially activated due to instability and madness, were the lead intelligence units. 1000 credits per

Alpha-class Advanced Recon Commandos represented the GAR's most elite and deadly soldiers. 1000 credits per

Clone trooper commanders combined enhanced tactical knowledge with advanced combat skills. 1000 credits per

Clone commandos trained, lived, and worked together in four unit teams to perform covert and commando style actions. They were as deadly and efficient as the ARC troopers. 1000 credits per

Covert-Ops troopers and Republic shadow troopers offered stealth advantages. 1000 credits per

Clone recon troopers carried out reconnaissance and surveilance for Jedi Generals. 1000 credits per

Anti-Imperial clone troopers were designed specifically for the Kamino Uprising against the Imperial stormtroopers. 1000 credit troops per

Clone marines were trained specifically to attack Separatist boarding parties during a space battle or sabotage enemy capital ships. 1000 credits per 

Assassin Trooper - 2200 credits per